Hexes are auto-triggering/draining my hex removal spells?
I can't figure out what's going on.
I have the following hex removal skills on my skill bar:
Remove Hex - Remove a hex from target ally.
Divert Hexes {E} - Remove up to 1...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63 Health
I keep getting hexed by Graven Monoliths with the following hexes:
Clumsiness - For 4...7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10...76 damage.
Crippling Anguish - For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration.
Conjure Phatasm - For 2...12 seconds, target foe experiences -5 Health degeneration.
The problem I'm having is that one or all of the hexes are auto-triggering my Divert Hexes spell. When this happens, the spell is ineffectual and has to recharge. The effect is that I can't remove hexes with this spell until it recharges. By that time I usually die. Oddly enough, my Remove Hex spell is not affected in a similar way (but this lone skill isn't robust enough to keep me alive).
I've read the skill descriptions for all of the hexes I listed (copied and pasted above). These descriptions say nothing about draining or auto-triggering hex removal skills.
Is something wrong? Or are the wiki descriptions of the hexes incomplete? Is there anyway to prevent or counter this occurrence?
Thank you!
Anna
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